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Architect Applications

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Hegemon Owner
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Posted Sep 11, 16 · OP
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IGN: SerpentineForT5
Age: 14
Location: USA
Skype: mrdoomhaven

Experience: I did quite a large amount of the terraforming for the Gavel province for the server Wynncraft, I am an ex builder for the IBM build team and was on the Aseria build team for two months. I was also on the Mineplex build team for over a year. I build with gameplay in mind, and I'm primarily a terraformer, although my structures aren't bad. One of my favorite things to do is go through maps and add little details and improve gameplay errors, mostly minor edits to improve the overall look of the map.

Style: My building style is 100% determined by the builds around me and who I'm building with, meaning I adapt well to other buildings styles. I also terraform mostly by hand, meaning my work will never look unnatural or chunky.

- What is focal depth? Depth is the distance from the surface of an object, to the bottom of said object.
- What is detail? Details are intricate designs in a structure or piece of art, used to make an art piece look less bland. This applies to Minecraft buildings in the form of placing cobblestone walls, stairs, fences and etc. Although too much detail will simply clutter the map up and cause issues with the build as a whole.
- What is scale? Scale is the dimension of an object. Say for example a Triangle had the lengths of 3, 4, and 6. Another triangle with the lengths of 6, 8 and 12 would be a different size, but would still be on the same scale.
- How many materials should be used for a build? It really depends on what you are going for. But in general I don't really choose between different materials when building (Unless it's themed), I generally go for a color pallet and pick around 3 primary colors for the build.
- What is the most valuable asset of a building site? The shape, setting and surrounding terrain all effect the shape and flow of the build, and having a pre-determined site to build in can really let your mind focus on the building aspect of your job.
- What architectural aspect are you strongest / most interested in? I am strongest in terraforming, interior and natural organics (such as trees, giant flowers, etc) But that does not mean I am bad at structure, and I can build in your style just fine.

I can't just attach three pictures as that would not really show my building skill, but I will attach three different albums for all 3 primary building styles.

Structures:
http://imgur.com/a/lCIzX

Terraforming:
http://imgur.com/a/a2ugC

Organics/Custom Trees:
http://imgur.com/a/L7pO2

My full portfolio can be found here:
http://imgur.com/a/spK63
Posted Sep 28, 16
Hegemon Owner
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Some supplementary questions for you:

1) What attracted you to this server?
2) What made you leave your previous positions on servers such as Wynncraft and Mineplex?
Posted Sep 28, 16 · OP
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wrote:
Some supplementary questions for you:

1) What attracted you to this server?
2) What made you leave your previous positions on servers such as Wynncraft and Mineplex?
I was attracted to this server because I like the build style and you seem to actually have a plan to the server, rather than let it die off out of nowhere.

I was demoted from Wynncraft for toxicity, but I am not like that anymore and that was over a year ago. I resigned from the Mineplex build team out of boredom and lack of time needed to work with them, although I have my schedule fixed up quite nicely now. The other build teams I left for the same reasons.
Posted Sep 29, 16
Hegemon Owner
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Did you use Voxel / WE for the terraforming?
Posted Sep 29, 16 · OP
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wrote:
Did you use Voxel / WE for the terraforming?
I did a combination of both. Along with hand terraforming.
Posted Oct 1, 16
Hegemon Owner
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I added you on Skype btw, did you see the contact request?
Posted Oct 1, 16 · OP
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I am TinyTerror101, and I am interested in applying for Architect. I have been a builder and admin on many other roleplaying servers, and one minigame server (Examples not available due to servers shutting down after a few weeks). I will be active on weekends, and sometimes on weekdays, though over breaks (winter break coming soon) I will play at least every other day.
Answers:
1. The distance of the specific parts of the build, [(Important when building on a large scale or into terrain) (Hope that's the right answer)]
2. Details are what make the build more than just a bunch of blocks. Details are needed to build anything, and are extremely important on roleplaying servers; for they add realism to the build.
3. Scale is how large and how tall/wide a build is. For example, when building a village, if the scale of one building does not fit, it could ruin the whole build.
I enjoy building medieval and futuristic environments, usually snowy for medieval, and I am good at exterior design, some interior design, and can do terraforming in snowy or grassland environments, mountains and caves if needed (can also do stuff in nether and create large fortresses.) I will get skype in the (possibly near future) Will add screen shots soon
[img]http://2016-12-10_19.05.00.png[/img]
Posted Dec 10, 16 · Last edited Dec 10, 16
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Hi I am mg4015 also known as Kellen, I am a builder who uses conquest very often and loves to spend time working on medieval style structures and landscapes. For the past year or so is when my building experiences have really kicked up, especially this past 2 months or so. I have learned from the best (Dukonred1, and other various known figures throughout the conquest community). I believe that I am also a fast learner because I am able to take in knew inspiration every day from those who are willing to help and teach. Also I can be on mostly every day at least an hour, weekends at least 3 hours a day.


- What is focal depth?
Now I have never heard this term, but based off of what it says I am sure I can answer this considering my experiences. Focal Depth is the distance(vertical or horizontal distance) of objects that show depth. This usually helps in builds by not keeping things flat and undetailed.
- What is detail?
Detail helps with making a build stand out more than just a simple wooden box house and so on. From my experiences in conquest, detail is a key aspect to any build because it brings realism, better atmosphere as well as just a better build in general.
- What is scale?
The scale is the size (height, width and length) of the build. This aspect comes along as an important part of building something, because you want to have roughly the same scale buildings within a town, so you don't have random builds sticking out.
- How many materials should be used for a build?
The materials used in a build depends on the type of building it is, the scale of it, the amount of detail needed in it and so on. Lets say you are making a middle class house, which holds a family of 5. In this case I would use many different types of stones to add a better detailed look towards the house, The stone would also be a better quality due to the family type as well as the Wood type being better quality. Overall I would have to say all buiilds include a lot of different materials, but depending on the type of building, some need more than others.
- What is the most valuable asset of a building site?
In my mind, the most valuable asset of a building site is the terrain you build it on, along with the very foundations themselves of the build. Without planning ahead and setting those foundations you are lost and have nowhere to go, the foundations keep you better prepared for making a good build.
- What architectural aspect are you strongest / most interested in?
Structures are my strongest portion of building, followed by interior and terraforming. But whatever is needed I can aid in.

Most of my builds and terraforming abilities can be found here: http://www.planetminecraft.com/member/mg4015/

Really all the screenshots needed are in my pmc posts, I put everything there.
Posted Dec 30, 16
Hegemon Owner
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What is your Skype?
Posted Dec 30, 16 · OP
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